Hunger Games
Day 12 - Turn: 06d 22h 07m - Total: 17d 21h 18m
Game Started: 09/19/2025 - Last Updated: 12/01/2025 - 16-person Troop Orders
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Meteor
Angry nell I told you this would happen!
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gostop1423
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:16:57
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Double Time [ 2500 / 27000 ] Victory March [ 2500 / 72000 ]
Element115
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:22:33
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Double Time [ 2750 / 27000 ] Victory March [ 2750 / 72000 ]
LeeAdama
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:07:34
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Double Time [ 3150 / 27000 ] Victory March [ 3150 / 72000 ]
Josef5050
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:08:50
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Double Time [ 1150 / 27000 ] Victory March [ 1150 / 72000 ]
Riff92
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:21:17
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Double Time [ 2500 / 27000 ] Victory March [ 2500 / 72000 ]
GRINCHER
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:19:08
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Double Time [ 3950 / 27000 ] Victory March [ 3950 / 72000 ]
Railroadhunter
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:20:04
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Double Time [ 3200 / 27000 ] Victory March [ 3200 / 72000 ]
andrewthomas
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:17:35
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Double Time [ 1300 / 27000 ] Victory March [ 1300 / 72000 ]
OgreFace
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:19:16
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Double Time [ 500 / 27000 ] Victory March [ 500 / 72000 ]
Razlizard
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:22:52
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Double Time [ 2550 / 27000 ] Victory March [ 2550 / 72000 ]
NeotankGanymede2025
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
01:16:37
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Double Time [ 2750 / 27000 ] Victory March [ 2750 / 72000 ]
fadeemblem4812
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:20:16
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Double Time [ 2200 / 27000 ] Victory March [ 2200 / 72000 ]
CaptainBaron
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:20:17
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Double Time [ 1700 / 27000 ] Victory March [ 1700 / 72000 ]
NeotankGanymede2026
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:17:46
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Double Time [ 2100 / 27000 ] Victory March [ 2100 / 72000 ]
Bongus
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:04:19
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Double Time [ 2200 / 27000 ] Victory March [ 2200 / 72000 ]
enigmatic
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:02:23
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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