Day 25 - Turn: 00d 00h 00m - Total: 10d 05h 54m
Game Started: 09/20/2025 - Last Updated: 12/04/2025 - Montreal
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Saphirewug
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:16:32
55500
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Double Time [ 32400 / 32400 ] Victory March [ 44000 / 86400 ]
Bewgae
No day-to-day abilities.
13:19:49
50000
  • 0
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Hyper Repair [ 7400 / 27000 ] Hyper Upgrade [ 7400 / 54000 ]
AtlasOfTheAlps
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
25:06:58
10300
  • 0
  • 0
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Double Time [ 59400 / 59400 ] Victory March [ 144250 / 158400 ]
Az1mute
No day-to-day abilities.
17:04:28
700
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SUPER
MacKaber
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:18:19
5000
  • 0
  • 0
  • 0
    0/?
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Starduster
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
24:14:55
35700
  • 0
  • 0
  • 0
    0/?
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Terrain Tactics [ 0 / 79200 ] Prime Tactics [ 0 / 138600 ]
OgreFace
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:09:30
6000
  • 0
  • 0
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Alaric17
Units (even air units) gain +10% attack power on roads.
18:13:12
3200
  • 0
  • 0
  • 0
    0/?
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SUPER
Dernell
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:17:22
7000
  • 0
  • 0
  • 0
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
einsama
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18:19:22
53300
  • 0
  • 0
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Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
TrGeorge
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:00:00
6000
  • 0
  • 0
  • 0
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    0/?
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
zielinskigr
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
30:03:06
455700
  • 278
    Unit-count sprite
    x 121
    Unit-count sprite
    x 75
    Unit-count sprite
    x 34
    Unit-count sprite
    x 5
    Unit-count sprite
    x 10
    Unit-count sprite
    x 7
    Unit-count sprite
    x 16
    Unit-count sprite
    x 4
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 2742000
  • 853000
    0/?
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Double Time [ 26800 / 59400 ] Victory March [ 26800 / 158400 ]
mechshaq
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:05:53
1500
  • 134
    Unit-count sprite
    x 64
    Unit-count sprite
    x 7
    Unit-count sprite
    x 10
    Unit-count sprite
    x 16
    Unit-count sprite
    x 11
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 12
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 1049500
  • 176000
    0/?
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Terrain Tactics [ 72000 / 72000 ] Prime Tactics [ 84500 / 126000 ]
Servitor099
No day-to-day abilities.
21:19:13
63500
  • 0
  • 0
  • 0
    0/?
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Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 86400 / 86400 ]
touf25
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
24:21:40
200
  • 0
  • 0
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Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
GeneralKASH
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:15:10
10000
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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