Lupin3rd
Day 26 - Boot: 00d 00h 00m - AET:
Game Started: 08/29/2011 - Last Updated: 12/26/2011 - 4p arena
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
tale
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
56780
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Gold Rush [ 27000 / 27000 ] Power of Money [ 39243.6 / 81000 ]
Morale Boost [ 19882.9 / 27000 ] Samurai Spirit [ 19882.9 / 81000 ]
Azzaphox
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units cost is reduced to 90% (10% cheaper).
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SUPER
Barter [ 27000 / 27000 ] Merchant Union [ 53176 / 81000 ]
Lupin3rd
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
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Tsunami [ 27000 / 27000 ] Typhoon [ 34510 / 81000 ]
Turbo Charge [ 27000 / 27000 ] Overdrive [ 41230.9 / 81000 ]
[K]-Rot
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
14200
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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