Day 9 - Turn: 04d 20h 59m - Total: 06d 04h 05m
Game Started: 09/23/2025 - Last Updated: 10/22/2025 - Why isn't Britain RF?
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Nick1137
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:10:23
5900
  • 16
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    x 11
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    x 1
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    x 1
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    x 1
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    x 1
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    x 1
  • 91200
  • 22500
    0/?
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Copter Command [ 18000 / 18000 ] Airborne Assault [ 45705 / 54000 ]
Caballonegro
Units cost +20% more to build, but gain +30% attack and defense.
08:13:10
3820
  • 20
    Unit-count sprite
    x 13
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
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    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 122160
  • 34500
    0/?
    0/?
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 37040 / 63000 ]
FunnyManInAClownWorld
Units cost +20% more to build, but gain +30% attack and defense.
09:09:40
6760
  • 20
    Unit-count sprite
    x 11
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 91680
  • 25500
    0/?
    0/?
    0/?
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
dashwood
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
03:19:40
3100
  • 15
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
  • 123300
  • 24000
    0/?
    0/?
    0/?
    0/?
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 34355 / 54000 ]
Minty-Fresh
Units cost is reduced to 90% (10% cheaper).
01:21:13
29920
  • 0
  • 0
  • 0
    0/?
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Barter [ 3610 / 27000 ] Merchant Union [ 3610 / 45000 ]
Cvest501
Units cost +20% more to build, but gain +30% attack and defense.
09:02:18
8620
  • 16
    Unit-count sprite
    x 8
    Unit-count sprite
    x 2
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
  • 72600
  • 24000
    0/?
    0/?
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SUPER
Nori_Nemo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:23:13
100
  • 27
    Unit-count sprite
    x 4
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    x 13
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    x 2
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    x 1
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    x 1
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    x 2
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    x 2
    Unit-count sprite
    x 2
  • 127450
  • 34500
    0/?
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POWER
Riff92
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:07:02
200
  • 31
    Unit-count sprite
    x 21
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    x 1
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    x 1
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    x 4
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    x 2
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    x 1
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    x 1
  • 144720
  • 34500
    0/?
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Gold Rush [ 3040 / 18000 ] Power of Money [ 3040 / 54000 ]
Plus rai
Units cost is reduced to 90% (10% cheaper).
06:04:04
32950
  • 22
    Unit-count sprite
    x 5
    Unit-count sprite
    x 13
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 79470
  • 24000
    0/?
    0/?
    0/?
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Barter [ 11480 / 27000 ] Merchant Union [ 11480 / 45000 ]
Hardolfo
Units cost is reduced to 90% (10% cheaper).
07:09:06
43840
  • 21
    Unit-count sprite
    x 13
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
  • 54450
  • 25500
    0/?
    0/?
    0/?
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Barter [ 17710 / 27000 ] Merchant Union [ 17710 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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