Day 11 - Boot: 00d 00h 00m - AET:
Game Started: 08/31/2011 - Last Updated: 10/24/2011 - ~Cold War~ NATO vs Facist Spain/ Soviets/ Eastern Europe.
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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SirCliffordDigby
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
48800
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Player team
Tsunami [ 18045 / 27000 ] Typhoon [ 18045 / 81000 ]
arcticburn3289
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12000
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Player team
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
zaaps1
Units gain +10% attack.
26900
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Player team
Black Wave [ 12005 / 27000 ] Black Storm [ 12005 / 81000 ]
Joly
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
78000
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Player team
Double Time [ 11755 / 27000 ] Victory March [ 11755 / 81000 ]
Erniewan
Units gain +10% attack.
11000
  • 0
  • 0
  • 0
Player team
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Darth Hawke
No day-to-day abilities.
14800
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 31305 / 81000 ]
Kamuscha
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
2200
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Player team
Tower Shield [ 17720 / 27000 ] Tower of Power [ 17720 / 81000 ]
tuddle
No day-to-day abilities.
29600
  • 0
  • 0
  • 0
Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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