Europa Great War
Day 10 - Turn: 03d 20h 07m - Total: 05d 09h 40m
Game Started: 09/28/2025 - Last Updated: 10/23/2025 - Europa ww1 v2 test
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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Hardolfo
Units gain +30% attack, but lose -20% defense.
09:13:36
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Player team
SUPER
Schreck
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10:04:32
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Player team
SUPER
LorFarquaad
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
09:05:19
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Player team
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 27950 / 45000 ]
Dresephus
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
09:13:26
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Player team
Turbo Charge [ 15150 / 32400 ] Overdrive [ 15150 / 64800 ]
SuperbConstant
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
05:09:39
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Player team
Enhanced Vision [ 0 / 32400 ] Counter Break [ 0 / 54000 ]
Hardie
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
08:23:54
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Player team
Enhanced Vision [ 23900 / 27000 ] Counter Break [ 23900 / 45000 ]
FunnyManInAClownWorld
Luck on attacks is -9% to +24%.
09:08:11
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Player team
Brute Force [ 27000 / 27000 ] Barbaric Blow [ 29500 / 54000 ]
enigmatic
No day-to-day abilities.
02:06:42
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Player team
Sideslip [ 7450 / 18000 ] Sidewinder [ 7450 / 45000 ]
Plus rai
Units (even air units) gain +10% attack power on plains.
04:13:20
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Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
TacticsCommand
Units (even air units) gain +10% attack power on plains.
09:10:14
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Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 29200 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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