Amber 4
Day 49 - Boot: 00d 00h 00m - AET:
Game Started: 09/05/2011 - Last Updated: 12/12/2011 - Free for All in North Korea
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Boss_25
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15400
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 127344.9 / 81000 ]
Joly
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
6000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 13999.8 / 27000 ] Victory March [ 13999.8 / 81000 ]
tuddle
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16000
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 14525 / 27000 ] Airborne Assault [ 14525 / 81000 ]
nicolas318
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
7440
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 18268.6 / 27000 ] Power of Money [ 18268.6 / 81000 ]
SirCliffordDigby
Units cost +20% more to build, but gain +30% attack and defense.
22680
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 40335.4 / 81000 ]
cips87
Units gain +10% attack.
20100
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 27000 / 27000 ] Black Storm [ 44115.8 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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