Day 17 - Turn: 03d 11h 07m - Total: 09d 21h 52m
Game Started: 09/29/2025 - Last Updated: 12/04/2025 - Seoul (8p)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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NeotankGanymede2025
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:20:37
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Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
Lord Gulf
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
21:04:11
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Terrain Tactics [ 20750 / 57600 ] Prime Tactics [ 20750 / 100800 ]
Joey.Buttafuoco
Luck on attacks is +0 to +19%.
20:02:44
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Lucky Star [ 32400 / 32400 ] Lady Luck [ 57500 / 64800 ]
Saphirewug
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:21:51
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Caballonegro
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18:23:12
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Terrain Tactics [ 45900 / 57600 ] Prime Tactics [ 45900 / 100800 ]
Jonson0
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:19:02
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Double Time [ 0 / 43200 ] Victory March [ 0 / 115200 ]
YandereRoon
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:17:46
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Terrain Tactics [ 33650 / 36000 ] Prime Tactics [ 33650 / 63000 ]
grodomir
No day-to-day abilities.
17:13:52
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Sideslip [ 28800 / 28800 ] Sidewinder [ 34200 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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