Day 8 - Turn: 06d 16h 45m - Total: 13d 15h 12m
Game Started: 09/29/2025 - Last Updated: 10/13/2025 - Seoul (8p)
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Meteor
Angry nell I told you this would happen!
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NeotankGanymede2025
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:19:02
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Double Time [ 11300 / 27000 ] Victory March [ 11300 / 72000 ]
Lord Gulf
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:18:36
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Terrain Tactics [ 9050 / 36000 ] Prime Tactics [ 9050 / 63000 ]
Joey.Buttafuoco
Luck on attacks is +0 to +19%.
12:17:58
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Saphirewug
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:02:52
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Caballonegro
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
13:15:11
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Terrain Tactics [ 4200 / 36000 ] Prime Tactics [ 4200 / 63000 ]
Jonson0
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:07:06
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Double Time [ 11200 / 27000 ] Victory March [ 11200 / 72000 ]
YandereRoon
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:22:14
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Terrain Tactics [ 6200 / 36000 ] Prime Tactics [ 6200 / 63000 ]
grodomir
No day-to-day abilities.
13:05:37
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Sideslip [ 10400 / 18000 ] Sidewinder [ 10400 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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