Cold War Attempt Two
Day 9 - Boot: 00d 00h 00m - AET:
Game Started: 09/03/2011 - Last Updated: 11/28/2011 - ~Cold War~ NATO vs Facist Spain/ Soviets/ Eastern Europe.
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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joeyeltaki
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
11400
  • 0
  • 0
  • 0
Player team
Tower Shield [ 27000 / 27000 ] Tower of Power [ 42480 / 81000 ]
tuddle
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
29000
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 67225 / 81000 ]
Patches0456
Units gain +10% attack.
22500
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Player team
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Joly
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
34200
  • 0
  • 0
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Player team
Double Time [ 22950 / 27000 ] Victory March [ 22950 / 81000 ]
omnomnom
Units gain +30% attack, but lose -20% defense.
14000
  • 0
  • 0
  • 0
Player team
Knuckleduster [ 2135 / 27000 ] Haymaker [ 2135 / 81000 ]
Darth Hawke
No day-to-day abilities.
12000
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 81000 ]
serativale
No day-to-day abilities.
19500
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 30550 / 81000 ]
Boss_25
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
40000
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  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 54330 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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