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Day 3 - Turn: 00d 00h 00m - Total: 02d 10h 02m
Game Started: 09/30/2025 - Last Updated: 09/30/2025 - Alien Ooze_WIP
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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Connecting...
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:23:55
9000
  • 6
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
  • 29040
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 120 / 36000 ] Samurai Spirit [ 120 / 63000 ]
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:23:59
9000
  • 5
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
  • 28920
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 300 / 36000 ] Samurai Spirit [ 300 / 63000 ]
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:23:59
9000
  • 6
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
  • 29040
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 720 / 36000 ] Samurai Spirit [ 720 / 63000 ]
BlueBounce
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units cost +20% more to build, but gain +30% attack and defense.
09:23:59
9000
  • 6
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
  • 21200
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:23:59
9000
  • 4
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 27720
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 2220 / 36000 ] Samurai Spirit [ 2220 / 63000 ]
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:23:59
9000
  • 5
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
  • 26160
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 3180 / 36000 ] Samurai Spirit [ 3180 / 63000 ]
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:23:59
9000
  • 5
    Units in vision only
    Unit-count sprite
    x 5
  • 4920
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 120 / 36000 ] Samurai Spirit [ 120 / 63000 ]
BlueBounce
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units cost +20% more to build, but gain +30% attack and defense.
09:23:59
9000
  • 5
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
  • 1400
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:23:58
9000
  • 4
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 28560
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 1140 / 36000 ] Samurai Spirit [ 1140 / 63000 ]
BlueBounce
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units cost +20% more to build, but gain +30% attack and defense.
09:23:59
9000
  • 4
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
  • 2600
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
09:23:58
9000
  • 23
    Units in vision only
    Unit-count sprite
    x 18
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 40080
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 4200 / 36000 ] Samurai Spirit [ 4200 / 63000 ]
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
02:10:01
50280
  • 111
    Units in vision only
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 105
  • 122040
  • 21000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 13920 / 36000 ] Samurai Spirit [ 13920 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.