Creator: BlueBounce || First Published: N/A || Players: 12 || Size: 50x50
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
BlueBounce (09/29/2025 06:17pm | Edited: 10/04/2025 12:41pm):
WORK IN PROGRESS. Inspired by Alien + Aliens. OS/BM/GE/BH/RF/JS: Crew members + trapped colonists. GOAL: Work together to prevent the station's critical systems from failing. YELLOW COMET: Bishop the android + MU/TH/ER. GOAL: Preserve human life and manage the airlocks. BROWN DESERT: Ellen Ripley. GOAL: Counter the alien threat. AMBER BLOSSOM: Newt + Jones the cat. GOAL: Survive. PURPLE LIGHTNING: Carter Burke + Ash the android. GOAL: Ensure they are the only non alien alive. (Traitor) (Not sure how to make a better traitor role without directly being on another team besides access to a missile, purposely getting in the way of others, & simply not helping.) ACID RAIN: Colonial Marines. GOAL: Invade the hive and destroy the source of the alien infestation. AZURE ASTEROID: Alien ooze. GOAL: Defend their hive and wipe out the humans. { TLDR: Azure seeks, all others hide } |
|
Raedel (10/03/2025 01:26am):
Honestly pretty cool. Azure can focus on reinforcing their HQ path to knock Acid out (I'd suggest giving a couple recons, though they'd need their vision modified, perhaps AA to force mechs?), but they likely won't have time to scramble other units for the search. Not sure how Purple can try to play their cards, but the missile's a good idea to force the team to spread out and get picked off. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites