12 Player Race
Day 30 - Turn: 02d 21h 47m - Total: 45d 04h 51m
Game Started: 10/01/2025 - Last Updated: 12/28/2025 - Project Pipe Race
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
einsama
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
61:19:48
6700
  • 42
    Unit-count sprite
    x 5
    Unit-count sprite
    x 13
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 7
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 335600
  • 58000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 54000 / 54000 ] High Society [ 105575 / 108000 ]
Market Crash [ 43200 / 43200 ] War Bonds [ 79550 / 129600 ]
Eligitine
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
18:10:07
12900
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Styll
Units gain +10% attack and +10% defense. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
27:18:41
14600
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Chris77
Units repair +1 additional HP (note: liable for costs). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
59:15:37
42800
  • 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 6700
  • 11000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Lass [ 350 / 27000 ] Covering Fire [ 350 / 54000 ]
Lightning Drive [ 175 / 32400 ] Lightning Strike [ 175 / 97200 ]
LimeYellowOrangeTactical
Units gain +10% attack and +10% defense. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
51:17:45
14400
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
icedfish
Units gain +10% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
45:04:50
3100
  • 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 57650
  • 15000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Black Wave [ 0 / 54000 ] Black Storm [ 0 / 97200 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
NeotankGanymede2025
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:07:19
6300
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Athrithalix
Units gain +10% attack and +10% defense. No day-to-day abilities.
49:18:59
25800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Josef5050
Units gain +10% attack and +10% defense. Units gain +10% attack.
35:02:11
20900
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
laattakeisari
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Luck on attacks is -9% to +24%.
10:16:02
5000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Alistel
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Luck on attacks is +0 to +19%.
16:06:39
8000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Jr_24fit
Units gain +10% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
60:02:08
10400
  • 47
    Unit-count sprite
    x 32
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 329500
  • 73000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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