0410422
Day 7 - Boot: 00d 00h 00m - AET:
Game Started: 09/04/2011 - Last Updated: 10/21/2011 - Quality above quantity(2vs2)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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The Weakest Xiaoniao
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10000
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    Units in vision only
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Player team
Copter Command [ 6140 / 27000 ] Airborne Assault [ 6140 / 81000 ]
Snipe Attack [ 2220 / 27000 ] Super Snipe [ 2220 / 81000 ]
GAMEGY
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
12000
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    Units in vision only
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Player team
Copter Command [ 2795 / 27000 ] Airborne Assault [ 2795 / 81000 ]
Copter Command [ 1080 / 27000 ] Airborne Assault [ 1080 / 81000 ]
sm00040
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
4000
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    Units in vision only
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Player team
Snipe Attack [ 3275 / 27000 ] Super Snipe [ 3275 / 81000 ]
Urban Blight [ 1500 / 27000 ] High Society [ 1500 / 81000 ]
black_wave
Units gain +30% attack, but lose -20% defense. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13000
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    Units in vision only
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Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 81000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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