.Terrible map FFA
Day 17 - Turn: 06d 23h 39m - Total: 20d 18h 41m
Game Started: 10/03/2025 - Last Updated: 01/02/2026 - Battle of the star king Edited
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Meteor
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BoldGiraffe
No day-to-day abilities. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:21:18
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SUPER
Double Time [ 32400 / 32400 ] Victory March [ 77300 / 86400 ]
Caballonegro
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
19:07:03
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Double Time [ 37800 / 37800 ] Victory March [ 94275 / 100800 ]
Hyper Repair [ 0 / 43200 ] Hyper Upgrade [ 0 / 86400 ]
Lord Gulf
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:18:40
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Max Force [ 37800 / 37800 ] Max Blast [ 75600 / 75600 ]
Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
fyram
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:23:16
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SUPER
Double Time [ 21600 / 37800 ] Victory March [ 21600 / 100800 ]
DeaDEclipsE
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +30% attack, but lose -20% defense.
19:09:19
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
Cnel Kalaa
No day-to-day abilities. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:00:19
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SUPER
Double Time [ 32400 / 32400 ] Victory March [ 57750 / 86400 ]
AAAAAAAAAAAAAA
Units (even air units) gain +10% attack power on plains. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:21:17
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Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
Double Time [ 32400 / 32400 ] Victory March [ 55350 / 86400 ]
Cambio
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:12:49
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SUPER
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Deadtired
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
20:21:09
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SUPER
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 41900 / 75600 ]
SorbianSwitzerland
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
08:00:00
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
pizzapie4eva
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
14:14:53
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Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
Unepetitefleur
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:22:56
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Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 52525 / 75600 ]
Double Time [ 27000 / 27000 ] Victory March [ 45950 / 72000 ]
sentur
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
12:10:28
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 37650 / 54000 ]
CleanerCode
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:18:32
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Max Force [ 37800 / 37800 ] Max Blast [ 75600 / 75600 ]
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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