Day 25 - Turn: 04d 07h 12m - Total: 07d 22h 17m
Game Started: 10/03/2025 - Last Updated: 03/28/2026 - Big map 6
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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BoldGiraffe
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
07:22:16
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SUPER
Hyper Repair [ 48600 / 48600 ] Hyper Upgrade [ 73100 / 97200 ]
Cnel Kalaa
No day-to-day abilities. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16:05:36
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SUPER
Copter Command [ 32400 / 32400 ] Airborne Assault [ 43800 / 97200 ]
NeotankGanymede2025
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
02:04:29
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 59700 / 63000 ]
Copter Command [ 21600 / 21600 ] Airborne Assault [ 48575 / 64800 ]
Deadtired
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
27:02:50
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Copter Command [ 28800 / 28800 ] Airborne Assault [ 86400 / 86400 ]
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
SorbianSwitzerland
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:00:00
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
sentur
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
10:13:01
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SUPER
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
Ciuffo
Units gain +30% attack, but lose -20% defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
05:14:34
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Knuckleduster [ 1050 / 37800 ] Haymaker [ 1050 / 75600 ]
Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
Zubaz
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
20:22:09
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Copter Command [ 39600 / 39600 ] Airborne Assault [ 104200 / 118800 ]
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 67900 / 75600 ]
untpg
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
01:01:25
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Copter Command [ 25200 / 25200 ] Airborne Assault [ 75600 / 75600 ]
Enhanced Vision [ 37800 / 37800 ] Counter Break [ 63000 / 63000 ]
PatchWorkExe
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units gain +30% attack, but lose -20% defense.
16:01:34
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Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
Knuckleduster [ 27000 / 27000 ] Haymaker [ 41900 / 54000 ]
Dipshit 33
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:55:32
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SUPER
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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