Cool map 3 FFA
Day 28 - Turn: 06d 09h 28m - Total: 25d 17h 19m
Game Started: 10/03/2025 - Last Updated: 12/30/2025 - Cronquorde
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Meteor
Angry nell I told you this would happen!
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BoldGiraffe
Units cost is reduced to 90% (10% cheaper). Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
24:16:33
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Barter [ 0 / 54000 ] Merchant Union [ 0 / 90000 ]
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Hardie
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:01:46
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
HumanMcMuffin
No day-to-day abilities. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
19:04:06
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Gold Rush [ 0 / 25200 ] Power of Money [ 0 / 75600 ]
ShiningForce4
Units cost is reduced to 90% (10% cheaper). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
20:20:41
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Barter [ 0 / 32400 ] Merchant Union [ 0 / 54000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
TheMajor
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. No day-to-day abilities.
25:18:44
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Gold Rush [ 0 / 39600 ] Power of Money [ 0 / 118800 ]
Hyper Repair [ 0 / 43200 ] Hyper Upgrade [ 0 / 86400 ]
Schreck
Units cost is reduced to 90% (10% cheaper). Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
31:11:37
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Barter [ 0 / 64800 ] Merchant Union [ 0 / 108000 ]
Turbo Charge [ 0 / 32400 ] Overdrive [ 0 / 64800 ]
PatchWorkExe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
28:04:05
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Barter [ 0 / 37800 ] Merchant Union [ 0 / 63000 ]
CleanerCode
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
22:15:54
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POWER
Gold Rush [ 54000 / 54000 ] Power of Money [ 139320 / 162000 ]
Lord Percy
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
25:17:18
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Snipe Attack [ 0 / 43200 ] Super Snipe [ 0 / 86400 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
pizzapie4eva
Units cost is reduced to 90% (10% cheaper). Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
01:01:58
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Barter [ 0 / 54000 ] Merchant Union [ 0 / 90000 ]
Double Time [ 0 / 37800 ] Victory March [ 0 / 100800 ]
Roosty1
Units cost +20% more to build, but gain +30% attack and defense. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
30:08:44
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Market Crash [ 0 / 21600 ] War Bonds [ 0 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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