Sudometric
Day 16 - Turn: 00d 00h 00m - Total: 09d 16h 53m
Game Started: 10/04/2025 - Last Updated: 10/06/2025 - Isometric
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
comomepos
Units repair +1 additional HP (note: liable for costs).
16:08:31
15200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Lass [ 7050 / 32400 ] Covering Fire [ 7050 / 64800 ]
sanstroidreborn
Luck on attacks is -14% to +29%.
22:20:10
600
  • 35
    Units in vision only
    Unit-count sprite
    x 22
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 104500
  • 22000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Overclock [ 16750 / 37800 ] System Crash [ 16750 / 88200 ]
koalforplains
Units (even air units) gain +10% attack power on roads.
09:16:52
25600
  • 9
    Units in vision only
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 31700
  • 21000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Forced March [ 0 / 37800 ] Trail of Woe [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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