Day 7 - Turn: 06d 21h 20m - Total: 13d 15h 32m
Game Started: 10/06/2025 - Last Updated: 12/24/2025 - Seoul
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Meteor
Angry nell I told you this would happen!
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Thegame91
Units gain +30% attack, but lose -20% defense.
11:23:17
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Knuckleduster [ 4150 / 27000 ] Haymaker [ 4150 / 54000 ]
Joey.Buttafuoco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:21:10
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Double Time [ 1900 / 27000 ] Victory March [ 1900 / 72000 ]
NeotankGanymede2025
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:02:22
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Double Time [ 14100 / 27000 ] Victory March [ 14100 / 72000 ]
Makross
No day-to-day abilities.
12:10:15
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Hyper Repair [ 4800 / 27000 ] Hyper Upgrade [ 4800 / 54000 ]
MostlyUnknown
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10:08:55
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Saphirewug
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:19:59
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Sedo
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:13:30
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Terrain Tactics [ 2900 / 36000 ] Prime Tactics [ 2900 / 63000 ]
Pycnonemosaurus
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
11:20:08
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Max Force [ 11700 / 27000 ] Max Blast [ 11700 / 54000 ]
quacktagon
Luck on attacks is -14% to +29%.
08:05:38
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Overclock [ 11250 / 27000 ] System Crash [ 11250 / 63000 ]
grodomir
Units (even air units) gain +10% attack power on plains.
13:15:31
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Beat Down [ 10100 / 27000 ] Block Rock [ 10100 / 54000 ]
wilsonnteh
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:13:59
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Double Time [ 8500 / 27000 ] Victory March [ 8500 / 72000 ]
Desparado
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:07:35
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Double Time [ 3450 / 27000 ] Victory March [ 3450 / 72000 ]
YandereRoon
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
02:21:36
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Terrain Tactics [ 10000 / 36000 ] Prime Tactics [ 10000 / 63000 ]
lanthir_lamath
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:17:51
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Double Time [ 800 / 27000 ] Victory March [ 800 / 72000 ]
Uncle_Iroh
Units (even air units) gain +10% attack power on plains.
08:16:06
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
klozo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:16:50
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Double Time [ 500 / 27000 ] Victory March [ 500 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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