Test
Day 12 - Turn: 03d 05h 43m - Total: 11d 21h 59m
Game Started: 10/08/2025 - Last Updated: 11/05/2025 - Zombies invade Spann island
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Caballonegro
Units gain +10% attack.
15:13:23
3700
  • 22
    Unit-count sprite
    x 11
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 85600
  • 16000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Black Wave [ 30050 / 45000 ] Black Storm [ 30050 / 81000 ]
Deathraven13
Units gain +30% attack, but lose -20% defense.
11:22:55
15000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Knuckleduster [ 6350 / 27000 ] Haymaker [ 6350 / 54000 ]
PatchWorkExe
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
17:17:57
3800
  • 54
    Unit-count sprite
    x 1
    Unit-count sprite
    x 33
    Unit-count sprite
    x 5
    Unit-count sprite
    x 7
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
  • 466600
  • 52000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Lightning Drive [ 17200 / 37800 ] Lightning Strike [ 17200 / 113400 ]
AAAAAAAAAAAAAA
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:23:27
2500
  • 102
    Unit-count sprite
    x 89
    Unit-count sprite
    x 4
    Unit-count sprite
    x 4
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 220900
  • 47000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Double Time [ 32400 / 32400 ] Victory March [ 40550 / 86400 ]
Klaus_rize_chan_cute
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16:23:41
3400
  • 72
    Unit-count sprite
    x 15
    Unit-count sprite
    x 42
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 315500
  • 43000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
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Player team
POWER
NeotankGanymede2025
Units gain +10% attack.
06:10:50
21000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Black Wave [ 6300 / 45000 ] Black Storm [ 6300 / 81000 ]
numberjuan
Luck on attacks is -14% to +29%.
11:21:59
39900
  • 65
    Unit-count sprite
    x 55
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 143000
  • 39000
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Player team
Overclock [ 32400 / 32400 ] System Crash [ 36650 / 75600 ]
VortexAlive
Luck on attacks is -9% to +24%.
13:21:04
136600
  • 210
    Unit-count sprite
    x 90
    Unit-count sprite
    x 104
    Unit-count sprite
    x 16
  • 538700
  • 125000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Brute Force [ 54000 / 54000 ] Barbaric Blow [ 55500 / 108000 ]
ItsNotEasy
Units gain +10% attack and +10% defense.
09:04:54
37500
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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