Zombies fog
Day 5 - Turn: 02d 02h 21m - Total: 02d 02h 21m
Game Started: 10/10/2025 - Last Updated: 11/19/2025 - Zombies invade Spann island
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Meteor
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NeotankGanymede2025
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
02:15:38
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Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
ActivistVictor
Units gain +10% attack.
02:02:20
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Player team
Black Wave [ 5150 / 45000 ] Black Storm [ 5150 / 81000 ]
HoaiBao0906
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:04:11
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Player team
Copter Command [ 16900 / 18000 ] Airborne Assault [ 16900 / 54000 ]
Lambdaw
Units gain +10% attack and +10% defense.
09:13:31
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Player team
None [ 20500 / 90000 ] Ex Machina [ 20500 / 90000 ]
AlastorKalazar
Units gain +10% attack.
07:10:52
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Player team
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Laylow
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:23:31
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Player team
Double Time [ 8500 / 27000 ] Victory March [ 8500 / 72000 ]
RobertJoe
Units gain +10% attack and +10% defense.
10:19:29
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Player team
None [ 16400 / 90000 ] Ex Machina [ 16400 / 90000 ]
Randir
Units gain +10% attack.
09:21:54
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Player team
Black Wave [ 45000 / 45000 ] Black Storm [ 74600 / 81000 ]
ajvnr
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
08:00:00
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Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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