Free for All HF Fog
Day 41 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/09/2025 - Last Updated: 03/30/2026 - No funds kingdoms
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Schreck Schreck
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
37:09:50
58700
Meteor Strike [ 114900 / 140400 ] Meteor Strike II [ 114900 / 234000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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soundsgood soundsgood
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
03:03:25
28900
Tsunami [ 29600 / 36000 ] Typhoon [ 29600 / 63000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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Hardolfo Hardolfo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
25:10:47
30500
Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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hcocox hcocox
Units cost +20% more to build, but gain +30% attack and defense.
04:09:40
76840
Morale Boost [ 72000 / 72000 ] Samurai Spirit [ 82250 / 126000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Fruitigal Fruitigal
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:21:25
42538
Gold Rush [ 36000 / 36000 ] Power of Money [ 108000 / 108000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Roosty1 Roosty1
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
37:06:23
1997493
Gold Rush [ 54000 / 54000 ] Power of Money [ 72370 / 162000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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    Units in vision only
    Unit-count sprite
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    Unit-count sprite
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    Unit-count sprite
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  • 2123560
  • 202000
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BoldGiraffe BoldGiraffe
Units cost is reduced to 90% (10% cheaper).
04:00:26
49320
Barter [ 58645 / 75600 ] Merchant Union [ 58645 / 126000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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HumanMcMuffin HumanMcMuffin
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
41600
Lightning Drive [ 59400 / 59400 ] Lightning Strike [ 126220 / 178200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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    Unit-count sprite
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YandereRoon YandereRoon
Units cost is reduced to 90% (10% cheaper).
05:11:45
29640
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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skrev skrev
Units cost is reduced to 90% (10% cheaper).
02:00:00
31820
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Laylow Laylow
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:08:33
19760
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Flameche93 Flameche93
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:08:25
37800
Snipe Attack [ 54000 / 54000 ] Super Snipe [ 108000 / 108000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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ItsNotEasy ItsNotEasy
Units gain +10% attack and +10% defense.
02:00:00
31600
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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