Testing Redone Seoul
Day 3 - Turn: 06d 15h 26m - Total: 11d 10h 26m
Game Started: 10/15/2025 - Last Updated: 11/09/2025 - Wugger's Seoul
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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NeotankGanymede2025
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:23:20
3000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Chris77
No day-to-day abilities.
12:13:06
3000
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Feblaze
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:10:32
0
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Paragon1
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:14:33
3000
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einsama
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:10:25
7000
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Ale666dickdestruyer
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:00:00
5000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
joffygeo
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
10:22:14
2000
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Joey.Buttafuoco
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:00:00
5000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Croliv
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:18:11
2000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
touf25
No day-to-day abilities.
10:04:41
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Starduster
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:21:45
2000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
iverycoast
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:06:05
2000
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
MostlyUnknown
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10:16:39
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
DeaDEclipsE
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:21:12
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
WoozyInk
Luck on attacks is -9% to +24%.
09:00:00
1000
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Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Saphirewug
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10:13:19
2000
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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