Fogot how slow Pete is
Day 37 - Turn: 05d 06h 58m - Total: 39d 21h 57m
Game Started: 10/15/2025 - Last Updated: 10/20/2025 - 'Straya
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Messages
Damage Calculator (Hotkey: C)
Move Planner
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Meteor
Angry nell I told you this would happen!
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rayv36
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
43:11:47
15100
  • 1
    Units in vision only
    Unit-count sprite
    x 1
  • 1000
  • 15000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Terrain Tactics [ 32250 / 72000 ] Prime Tactics [ 32250 / 126000 ]
macca843
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
39:21:56
90000
  • 33
    Units in vision only
    Unit-count sprite
    x 11
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 275000
  • 45000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Terrain Tactics [ 71400 / 79200 ] Prime Tactics [ 71400 / 138600 ]
Schwing
Luck on attacks is -9% to +24%.
37:17:49
16800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Brute Force [ 1050 / 48600 ] Barbaric Blow [ 1050 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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