WW Active
Day 38 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 09/20/2011 - Last Updated: 04/18/2012 - The World
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
demonhands
Units cost is reduced to 90% (10% cheaper).
112810
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    Units in vision only
  • 0
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    0/?
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Barter [ 27000 / 27000 ] Merchant Union [ 64800 / 81000 ]
ShadowMrtXLi
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
7320
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    Units in vision only
  • 0
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    0/?
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Gold Rush [ 27000 / 27000 ] Power of Money [ 31619 / 81000 ]
zogar1993
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
35300
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    Units in vision only
  • 0
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    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 86400 / 81000 ]
Geofon
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
137440
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    Units in vision only
  • 0
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Gold Rush [ 7457.7 / 27000 ] Power of Money [ 7457.7 / 81000 ]
SirCliffordDigby
Luck on attacks is -14% to +29%.
400
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Overclock [ 27000 / 27000 ] System Crash [ 173826.6 / 81000 ]
wes1014
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
20000
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    Units in vision only
  • 0
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Enhanced Vision [ 27000 / 27000 ] Counter Break [ 40230 / 81000 ]
lolabunny
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
59200
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    Units in vision only
  • 0
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    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 149299.2 / 81000 ]
Letos
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
31300
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    Units in vision only
  • 0
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    0/?
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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