R&D
Day 30 - Turn: 10d 02h 23m - Total: 426d 08h 10m
Game Started: 10/21/2025 - Last Updated: 11/14/2025 - Axis and Allies Big
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BJ_Seaman
No day-to-day abilities.
433:08:22
61650
  • 45
    Units in vision only
    Unit-count sprite
    x 6
    Unit-count sprite
    x 8
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 756900
  • 69000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Hyper Repair [ 2200 / 48600 ] Hyper Upgrade [ 2200 / 97200 ]
Fatancer
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
428:10:31
2100
  • 34
    Units in vision only
    Unit-count sprite
    x 12
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 364550
  • 69000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Terrain Tactics [ 15550 / 100800 ] Prime Tactics [ 15550 / 176400 ]
dmryan
No day-to-day abilities.
431:17:13
45200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Sideslip [ 54000 / 54000 ] Sidewinder [ 115375 / 135000 ]
Fatancer
No day-to-day abilities.
428:21:33
39200
  • 30
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 9
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
  • 322900
  • 37500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Hyper Repair [ 10200 / 81000 ] Hyper Upgrade [ 10200 / 162000 ]
dmryan
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
426:08:09
55700
  • 34
    Units in vision only
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 382000
  • 54000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Terrain Tactics [ 0 / 93600 ] Prime Tactics [ 0 / 163800 ]
BJ_Seaman
Units (even air units) gain +10% attack power on plains.
413:10:53
11600
  • 16
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 276700
  • 33000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Beat Down [ 54250 / 64800 ] Block Rock [ 54250 / 129600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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