2 v 2
Day 13 - Turn: 03d 21h 13m - Total: 13d 17h 05m
Game Started: 10/24/2025 - Last Updated: 11/10/2025 - Fake Funk
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Hardie
Units (even air units) gain +10% attack power on plains.
18:18:00
4300
  • 24
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 13
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 91750
  • 13000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Beat Down [ 23100 / 27000 ] Block Rock [ 23100 / 54000 ]
Briarios
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
13:17:04
15500
  • 13
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 63500
  • 14000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Turbo Charge [ 27000 / 27000 ] Overdrive [ 53700 / 54000 ]
cueio737
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
16:20:46
14400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
TheAntithesis
No day-to-day abilities.
15:21:33
200
  • 24
    Units in vision only
    Unit-count sprite
    x 8
    Unit-count sprite
    x 11
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
  • 69200
  • 20000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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