FFA HF
Day 40 - Turn: 00d 00h 00m - Total: 29d 18h 09m
Game Started: 10/25/2025 - Last Updated: 11/08/2025 - Fight Club
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
AAAAAAAAAAAAAA
Units cost +20% more to build, but gain +30% attack and defense.
29:18:08
500520
  • 48
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 9
    Unit-count sprite
    x 16
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 9
    Unit-count sprite
    x 3
  • 771240
  • 134000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 93600 / 93600 ] Samurai Spirit [ 112800 / 163800 ]
kibo17
Units (even air units) gain +10% attack power on plains.
03:00:00
18000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Icecastle19
Units gain +10% attack and +10% defense.
37:04:02
21200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
None [ 131040 / 198000 ] Ex Machina [ 131040 / 198000 ]
max_hunter
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
32:14:13
3000
  • 3
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 39200
  • 32000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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