Day 14 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/27/2025 - Last Updated: 02/10/2026 - 1v14 central assault
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
JIPS JIPS
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:15:40
2600
SUPER
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 1
    Units in vision only
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    x 1
  • 3000
  • 36000
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Player team
Vercingétorix Vercingétorix
Units (even air units) gain +10% attack power on plains.
16:02:00
2800
POWER
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
  • 25
    Units in vision only
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    x 2
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    x 1
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    x 1
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  • 149000
  • 20000
    0/?
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Player team
ScribEnthusiast ScribEnthusiast
No day-to-day abilities.
18:03:57
42000
SUPER
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 8
    Units in vision only
    Unit-count sprite
    x 2
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    x 1
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    x 1
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    x 1
  • 58200
  • 15000
    0/?
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Player team
Degs29 Degs29
No day-to-day abilities.
13:16:14
7600
Hyper Repair [ 11200 / 32400 ] Hyper Upgrade [ 11200 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 19
    Units in vision only
    Unit-count sprite
    x 8
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    x 2
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    x 1
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    x 1
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    x 3
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    x 1
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    x 1
  • 95300
  • 15000
    0/?
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Player team
Taner Taner
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
15:15:59
1000
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 36900 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
  • 11
    Units in vision only
    Unit-count sprite
    x 2
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    x 1
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    x 1
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    x 1
  • 98700
  • 11000
    0/?
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Player team
LorFarquaad LorFarquaad
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:13:34
27500
Double Time [ 27000 / 27000 ] Victory March [ 31250 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 20
    Units in vision only
    Unit-count sprite
    x 3
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    x 6
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    x 5
    Unit-count sprite
    x 2
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    x 2
    Unit-count sprite
    x 2
  • 101200
  • 13000
    0/?
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Player team
Fedex223 Fedex223
No day-to-day abilities.
12:15:16
12800
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 46200 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 22
    Units in vision only
    Unit-count sprite
    x 12
    Unit-count sprite
    x 3
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    x 3
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    x 1
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    x 1
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    x 1
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    x 1
  • 127600
  • 16000
    0/?
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Player team
Soft Quiet Place Soft Quiet Place
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
15:00:45
17200
POWER
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
  • 15
    Units in vision only
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
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    x 6
    Unit-count sprite
    x 1
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    x 1
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    x 1
  • 69800
  • 15000
    0/?
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Player team
JuniorFirpo JuniorFirpo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:03:02
7800
Double Time [ 11000 / 32400 ] Victory March [ 11000 / 86400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 16
    Units in vision only
    Unit-count sprite
    x 3
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    x 2
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    x 2
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    x 1
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    x 2
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    x 1
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    x 2
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    x 1
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    x 2
  • 128500
  • 17000
    0/?
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Player team
WaffenSquid WaffenSquid
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:00:08
21800
Double Time [ 27000 / 27000 ] Victory March [ 46450 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 21
    Units in vision only
    Unit-count sprite
    x 9
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    x 2
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    x 1
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    x 1
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    x 1
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    x 1
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    x 1
  • 138400
  • 21000
    0/?
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Player team
ajvnr ajvnr
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
02:00:40
12000
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
  • 0
    Units in vision only
  • 0
  • 0
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Player team
Supremo_Hectorix Supremo_Hectorix
Luck on attacks is -9% to +24%.
16:22:08
2800
Brute Force [ 27000 / 27000 ] Barbaric Blow [ 54000 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
  • 21
    Units in vision only
    Unit-count sprite
    x 8
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    x 1
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    x 1
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    x 1
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    x 1
  • 118700
  • 20000
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Player team
CloakyHunter CloakyHunter
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:00:03
23400
Double Time [ 27000 / 27000 ] Victory March [ 66600 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 27
    Units in vision only
    Unit-count sprite
    x 7
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    x 2
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    x 12
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
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    x 1
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    x 1
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    x 1
  • 112000
  • 22000
    0/?
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Player team
Saphirewug Saphirewug
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10:04:23
8000
Turbo Charge [ 4000 / 27000 ] Overdrive [ 4000 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
  • 0
    Units in vision only
  • 0
  • 0
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Player team
Cloq-01 Cloq-01
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
32000
Max Force [ 16750 / 32400 ] Max Blast [ 16750 / 64800 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
  • 19
    Units in vision only
    Unit-count sprite
    x 2
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    x 1
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    x 1
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    x 3
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    x 1
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    x 11
  • 124400
  • 18000
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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