Homie RIng
Day 11 - Turn: 06d 09h 11m - Total: 16d 14h 50m
Game Started: 11/04/2025 - Last Updated: 11/20/2025 - 7FFA
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Damage Calculator (Hotkey: C)
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Replay
Meteor
Angry nell I told you this would happen!
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Clerical
Units gain +30% attack, but lose -20% defense.
16:14:49
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 30075 / 54000 ]
ImpulseTItan
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:17:38
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Double Time [ 27000 / 27000 ] Victory March [ 46885 / 72000 ]
Dan Chan Super Turbo
Units gain +10% attack.
09:16:45
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Black Wave [ 45000 / 45000 ] Black Storm [ 46940 / 81000 ]
Senya
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:00:46
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 45165 / 54000 ]
Han-Dapples
Units cost is reduced to 90% (10% cheaper).
15:18:50
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Barter [ 21700 / 32400 ] Merchant Union [ 21700 / 54000 ]
UndercoverMarten
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
15:15:12
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Meteor Strike [ 33360 / 54000 ] Meteor Strike II [ 33360 / 90000 ]
Dommissar
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
14:06:58
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Meteor Strike [ 29700 / 54000 ] Meteor Strike II [ 29700 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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