4v4
Day 6 - Turn: 06d 12h 15m - Total: 09d 20h 43m
Game Started: 11/10/2025 - Last Updated: 11/26/2025 - Chaotic Windmill
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Shahzaar
Units (even air units) gain +10% attack power on plains.
09:20:42
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Idrislion
No day-to-day abilities.
11:16:14
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
AttaBoss
Luck on attacks is -9% to +24%.
11:22:24
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Player team
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
SF2Vega
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10:06:52
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Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
emalwwe16
Units (even air units) gain +10% attack power on plains.
10:08:28
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
ItZzPlaZ
Units (even air units) gain +10% attack power on roads.
08:06:35
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Player team
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
hesak
No day-to-day abilities.
08:21:17
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
yodog1
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
09:10:53
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    0/?
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Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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