2v2v2v2 Map Test - HFOG
Day 21 - Turn: 03d 00h 51m - Total: 05d 22h 36m
Game Started: 11/04/2025 - Last Updated: 01/19/2026 - Hep Cat [v0.21]
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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Connecting...
JuicyMeatball
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
13:09:46
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Player team
Meteor Strike [ 75600 / 75600 ] Meteor Strike II [ 98050 / 126000 ]
Briarios
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
18:01:04
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Player team
Meteor Strike [ 36650 / 64800 ] Meteor Strike II [ 36650 / 108000 ]
ErwinJRommel
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
05:22:35
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Player team
Meteor Strike [ 34500 / 64800 ] Meteor Strike II [ 34500 / 108000 ]
XLnapkins
Units repair +1 additional HP (note: liable for costs).
21:23:48
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Player team
Lucky Lass [ 43200 / 43200 ] Covering Fire [ 77750 / 86400 ]
LorFarquaad
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
20:01:41
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Player team
Snipe Attack [ 10000 / 32400 ] Super Snipe [ 10000 / 64800 ]
Lordkilla12
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
08:21:36
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Player team
Tower Shield [ 37800 / 37800 ] Tower of Power [ 75361.6 / 75600 ]
Danolino
Luck on attacks is +0 to +19%.
20:03:49
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Player team
Lucky Star [ 32400 / 32400 ] Lady Luck [ 50102.8 / 64800 ]
andymans
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
01:17:37
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Player team
Market Crash [ 25200 / 25200 ] War Bonds [ 70400 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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