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Day 40 - Turn: 02d 20h 50m - Total: 25d 17h 02m
Game Started: 11/05/2025 - Last Updated: 03/12/2026 - Land Ho!
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Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
melly
Units repair +1 additional HP (note: liable for costs).
35:11:40
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Lucky Lass [ 54000 / 54000 ] Covering Fire [ 92200 / 108000 ]
Cloq-01
No day-to-day abilities.
20:21:37
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Hyper Repair [ 41000 / 64800 ] Hyper Upgrade [ 41000 / 129600 ]
Coxy90
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
27:04:16
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Lightning Drive [ 45600 / 54000 ] Lightning Strike [ 45600 / 162000 ]
Numberz123456789
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
22:12:42
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SUPER
joffygeo
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
36:05:40
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Lightning Drive [ 59400 / 59400 ] Lightning Strike [ 79775 / 178200 ]
VandS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:14:24
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
KitsuneNatalae
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
25:17:01
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Lightning Drive [ 54000 / 54000 ] Lightning Strike [ 162000 / 162000 ]
Resmae
No day-to-day abilities.
15:05:52
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Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 86400 / 86400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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