Day 40 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/05/2025 - Last Updated: 04/04/2026 - Cronquorde
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
melly melly
Units repair +1 additional HP (note: liable for costs).
29:05:36
2700
Lucky Lass [ 29700 / 59400 ] Covering Fire [ 29700 / 118800 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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    Units in vision only
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SKeLeDríno SKeLeDríno
Units gain +30% attack, but lose -20% defense.
12:22:12
27500
Knuckleduster [ 27000 / 27000 ] Haymaker [ 54000 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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    Units in vision only
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Cloq-01 Cloq-01
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14:11:10
18800
Lightning Drive [ 24900 / 32400 ] Lightning Strike [ 24900 / 97200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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    Units in vision only
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Numberz123456789 Numberz123456789
Units repair +1 additional HP (note: liable for costs).
18:18:29
5800
Lucky Lass [ 48600 / 48600 ] Covering Fire [ 77975 / 97200 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 0
    Units in vision only
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Coxy90 Coxy90
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
33:23:13
17100
Lightning Drive [ 2700 / 54000 ] Lightning Strike [ 2700 / 162000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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    Units in vision only
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Resmae Resmae
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10:23:14
59300
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 97200 / 97200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 0
    Units in vision only
  • 0
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joffygeo joffygeo
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
38:22:41
150
Lightning Drive [ 64800 / 64800 ] Lightning Strike [ 170250 / 194400 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 0
    Units in vision only
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Feblaze Feblaze
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:01:23
101200
Double Time [ 59400 / 59400 ] Victory March [ 158400 / 158400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 171
    Units in vision only
    Unit-count sprite
    x 60
    Unit-count sprite
    x 22
    Unit-count sprite
    x 3
    Unit-count sprite
    x 7
    Unit-count sprite
    x 18
    Unit-count sprite
    x 10
    Unit-count sprite
    x 9
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    x 12
    Unit-count sprite
    x 3
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    x 3
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    x 1
    Unit-count sprite
    x 13
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 1582550
  • 188000
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Svalinn Svalinn
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:09:33
29400
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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    Units in vision only
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Icecastle19 Icecastle19
No day-to-day abilities.
02:19:34
35100
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 60750 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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    Units in vision only
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BigDave76 BigDave76
No day-to-day abilities.
00:00:00
15800
Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 86400 / 86400 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 24
    Units in vision only
    Unit-count sprite
    x 12
    Unit-count sprite
    x 3
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    x 1
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    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
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    x 1
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  • 196500
  • 15000
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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