Test me timbers
Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/09/2025 - Last Updated: 02/14/2026 - Ol' Man River v2
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BadRAM
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
11:23:23
117600
  • 100
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 48
    Unit-count sprite
    x 6
    Unit-count sprite
    x 11
    Unit-count sprite
    x 11
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 686200
  • 88000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 54000 / 54000 ] Overdrive [ 108000 / 108000 ]
Bum
Units (even air units) gain +10% attack power on roads.
27:18:21
62600
  • 100
    Unit-count sprite
    x 13
    Unit-count sprite
    x 3
    Unit-count sprite
    x 19
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 33
    Unit-count sprite
    x 7
    Unit-count sprite
    x 3
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 1266050
  • 194000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Forced March [ 0 / 54000 ] Trail of Woe [ 0 / 90000 ]
melly
No day-to-day abilities.
14:13:07
43500
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 25200 / 25200 ] Sidewinder [ 28800 / 63000 ]
AlMaMe
No day-to-day abilities.
12:08:37
38000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 3900 / 18000 ] Sidewinder [ 3900 / 45000 ]
Clumpy
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
71200
  • 92
    Unit-count sprite
    x 1
    Unit-count sprite
    x 47
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 4
    Unit-count sprite
    x 9
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 466300
  • 76000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Enhanced Vision [ 33050 / 54000 ] Counter Break [ 33050 / 90000 ]
Bongus
No day-to-day abilities.
26:17:12
66400
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 3350 / 32400 ] Sidewinder [ 3350 / 81000 ]
Az1mute
Units gain +30% attack, but lose -20% defense.
25:14:13
119800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Knuckleduster [ 37800 / 37800 ] Haymaker [ 75600 / 75600 ]
goodgamegordon
Units (even air units) gain +10% attack power on plains.
10:19:58
84300
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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