Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/09/2025 - Last Updated: 12/13/2025 - 3V1
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
AttaBoss AttaBoss
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:23:38
4300
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 75600 / 75600 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
yodog1 yodog1
Units cost is reduced to 90% (10% cheaper).
29:17:25
14920
Barter [ 54000 / 54000 ] Merchant Union [ 57190 / 90000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
emalwwe16 emalwwe16
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
21000
Copter Command [ 46800 / 46800 ] Airborne Assault [ 55050 / 140400 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
  • 32
    Unit-count sprite
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  • 132900
  • 19500
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Player team
Idrislion Idrislion
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
33:04:26
10200
Snipe Attack [ 3800 / 59400 ] Super Snipe [ 3800 / 118800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
  • 44
    Unit-count sprite
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  • 610400
  • 60000
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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