2v2v2
Day 43 - Turn: 06d 21h 37m - Total: 41d 00h 30m
Game Started: 11/19/2025 - Last Updated: 12/31/2025 - Grounds For Divorce
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
MachinegunMelissa
Units gain +10% attack.
39:07:50
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Player team
Black Wave [ 35950 / 72000 ] Black Storm [ 35950 / 129600 ]
ReverseJam
Luck on attacks is -14% to +29%.
41:00:29
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Overclock [ 39300 / 48600 ] System Crash [ 39300 / 113400 ]
Pistolnick
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
42:21:51
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Player team
Urban Blight [ 64800 / 64800 ] High Society [ 74650 / 129600 ]
TiffersBiffers
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
46:02:16
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Player team
Meteor Strike [ 75575 / 75600 ] Meteor Strike II [ 75575 / 126000 ]
Dr_Shellshock
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
45:19:48
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Player team
Snipe Attack [ 43550 / 54000 ] Super Snipe [ 43550 / 108000 ]
Tyler64DD
Unaffected by snow, but rain affects him the same as snow would for others.
38:03:52
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Player team
POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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