4 but better
Day 7 - Turn: 19d 12h 43m - Total: 118d 01h 02m
Game Started: 11/20/2025 - Last Updated: 12/20/2025 - A four-leaf clover DX remix
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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ShinKami
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
57:23:59
6000
  • 0
  • 0
  • 0
    0/?
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
LowEloNobody
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
127:20:50
4800
  • 21
    Unit-count sprite
    x 16
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 55400
  • 17000
    0/?
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Double Time [ 12600 / 27000 ] Victory March [ 12600 / 72000 ]
NeotankGanymede2025
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
118:01:01
17800
  • 13
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
  • 43100
  • 15000
    0/?
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Urban Blight [ 9900 / 27000 ] High Society [ 9900 / 54000 ]
FALLENGRAVY
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
113:09:40
1000
  • 15
    Unit-count sprite
    x 3
    Unit-count sprite
    x 8
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 51500
  • 13000
    0/?
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Lightning Drive [ 6600 / 27000 ] Lightning Strike [ 6600 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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