DuelStrike FFA
Day 20 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 10/12/2011 - Last Updated: 01/16/2012 - Super/DuelStriker's Favorite MAP
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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lord_jamlo
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
72100
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Urban Blight [ 27000 / 27000 ] High Society [ 30820 / 81000 ]
rustee4tw
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
30700
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Double Time [ 25315 / 27000 ] Victory March [ 25315 / 81000 ]
nickdown
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
5000
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Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
wwwxxxlll
No day-to-day abilities.
9200
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 32900 / 81000 ]
Harkonnen
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
25200
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Tower Shield [ 27000 / 27000 ] Tower of Power [ 51510 / 81000 ]
Xicoten
Luck on attacks is -14% to +29%.
3000
  • 0
  • 0
  • 0
Overclock [ 0 / 27000 ] System Crash [ 0 / 81000 ]
Kirbus
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
7900
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Terrain Tactics [ 13515 / 27000 ] Prime Tactics [ 13515 / 81000 ]
Joly
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
6900
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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