l'ultime survivant
Day 12 - Boot: 00d 00h 00m - AET:
Game Started: 10/17/2011 - Last Updated: 12/27/2011 - Good Company
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
burmecianblue
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
6000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Mrxz17
Luck on attacks is +0 to +19%.
5000
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
erz
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
900
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SUPER
Palladiumx3
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
5000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
1000rpm
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
72720
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Gold Rush [ 27000 / 27000 ] Power of Money [ 61434.7 / 81000 ]
vowlesanotor
Units gain +30% attack, but lose -20% defense.
5000
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Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 81000 ]
Haxxson
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
6000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
BLESSED INFANTRY
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
5000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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