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[REPLAY MODE]
Day 2
-
Turn:
03d 09h 59m
-
Total:
09d 23h 30m
Turn:
03d 09h 59m
-
Total:
09d 23h 30m
[PAUSED]
The game timer (Total) will not count down until the timer is resumed. Note that the max turn time limit will still count down (Turn).
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Game Menu
Resign
Stats
Hotkeys
Keyboard Hotkeys: C - Toggle damage calculator
A - Hold "A" and click a unit to select an attacker for the calculator
D - Hold "D" and click a unit to select a defender for the calculator
Shift - Hold "Shift" and hover over units to preview their movement tiles
Ctrl - Hold "Ctrl" and hover over units to preview their attack range tiles
Alt - Hold "Alt" and hover over units to preview their vision range tiles
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Army Colors
Orange Star
Blue Moon
Green Earth
Yellow Comet
Black Hole
Red Fire
Grey Sky
Brown Desert
Amber Blossom
Jade Sun
Cobalt Ice
Pink Cosmos
Teal Galaxy
Purple Lightning
Acid Rain
White Nova
Azure Asteroid
Noir Eclipse
Silver Claw
Umber Wilds
✕
Overview
Stats
Victory
-
0 | 0
Defeat
-
0
|
0
Generated:
Value:
-
9
x 5
x 2
x 1
x 1
-
34000
-
7500
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Blizzard
[
0 /
27000
]
Winter Fury
[
0 /
63000
]
Brute Force
[
0 /
27000
]
Barbaric Blow
[
0 /
54000
]
-
9
x 3
x 1
x 4
x 1
-
34000
-
7500
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Tsunami
[
0 /
36000
]
Typhoon
[
0 /
63000
]
Beat Down
[
0 /
27000
]
Block Rock
[
0 /
54000
]
-
6
x 2
x 3
x 1
-
24700
-
6000
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Lucky Lass
[
250 /
27000
]
Covering Fire
[
250 /
54000
]
Sideslip
[
500 /
18000
]
Sidewinder
[
500 /
45000
]
-
9
x 6
x 2
x 1
-
28000
-
9000
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Beat Down
[
0 /
27000
]
Block Rock
[
0 /
54000
]
Lightning Drive
[
0 /
27000
]
Lightning Strike
[
0 /
81000
]
-
9
x 6
x 2
x 1
-
28000
-
7500
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Sideslip
[
0 /
18000
]
Sidewinder
[
0 /
45000
]
Double Time
[
0 /
27000
]
Victory March
[
0 /
72000
]
-
8
x 1
x 5
x 1
x 1
-
30800
-
7500
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Double Time
[
2000 /
27000
]
Victory March
[
2000 /
72000
]
Sideslip
[
1000 /
18000
]
Sidewinder
[
1000 /
45000
]
-
10
x 3
x 6
x 1
-
33000
-
7500
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Double Time
[
0 /
27000
]
Victory March
[
0 /
72000
]
Turbo Charge
[
0 /
27000
]
Overdrive
[
0 /
54000
]
-
10
x 3
x 6
x 1
-
33000
-
7500
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Double Time
[
0 /
27000
]
Victory March
[
0 /
72000
]
Beat Down
[
0 /
27000
]
Block Rock
[
0 /
54000
]
-
10
x 6
x 3
x 1
-
33000
-
7500
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Turbo Charge
[
0 /
27000
]
Overdrive
[
0 /
54000
]
Knuckleduster
[
0 /
27000
]
Haymaker
[
0 /
54000
]
-
10
x 3
x 6
x 1
-
32400
-
9000
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Double Time
[
800 /
27000
]
Victory March
[
800 /
72000
]
Forced March
[
850 /
27000
]
Trail of Woe
[
850 /
45000
]
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Brute Force
[
1100 /
27000
]
Barbaric Blow
[
1100 /
54000
]
Tsunami
[
550 /
36000
]
Typhoon
[
550 /
63000
]
-
10
x 6
x 3
x 1
-
33000
-
7500
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Double Time
[
0 /
27000
]
Victory March
[
0 /
72000
]
Beat Down
[
0 /
27000
]
Block Rock
[
0 /
54000
]
-
6
x 3
x 2
x 1
-
25000
-
7500
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Lucky Star
[
1100 /
27000
]
Lady Luck
[
1100 /
54000
]
Sideslip
[
550 /
18000
]
Sidewinder
[
550 /
45000
]
-
6
x 4
x 1
x 1
-
20600
-
7500
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Double Time
[
550 /
27000
]
Victory March
[
550 /
72000
]
Turbo Charge
[
275 /
27000
]
Overdrive
[
275 /
54000
]
-
6
x 1
x 4
x 1
-
21000
-
7500
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Overclock
[
0 /
27000
]
System Crash
[
0 /
63000
]
Overclock
[
0 /
27000
]
System Crash
[
0 /
63000
]
-
6
x 4
x 1
x 1
-
20800
-
7500
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Knuckleduster
[
700 /
27000
]
Haymaker
[
700 /
54000
]
Blizzard
[
350 /
27000
]
Winter Fury
[
350 /
63000
]
Action
Date
None!
?
Hold down "A" or "D" while clicking a unit to add it to the calculator
✕
{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}
Toggle out of ammo
{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}
Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}%
{{damage.minInfo.fundsDamage}}
- {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP
{{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}%
@{{defRemainingHP.maxHP}}HP
{{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}%
{{damage.minCounterInfo.minLuck.counterFundsDamage}}
- {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}
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