europa revolucion
Day 8 - Boot: 00d 00h 00m - AET:
Game Started: 10/17/2011 - Last Updated: 02/17/2012 - Europe Map
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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uber recon
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
tyrant
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +10% attack and +10% defense.
2000
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Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
None [ 0 / 27000 ] Ex Machina [ 0 / 81000 ]
breast toucher
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
2400
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Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
waylonman
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
2400
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Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
sturm99
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units cost +20% more to build, but gain +30% attack and defense.
2000
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Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
vowlesanotor
No day-to-day abilities. No day-to-day abilities.
2000
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Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
forfin
No day-to-day abilities. No day-to-day abilities.
2000
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
badmaths
No day-to-day abilities. No day-to-day abilities.
2000
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Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
SirCliffordDigby
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Unaffected by snow, but rain affects him the same as snow would for others.
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Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
Palladiumx3
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units cost +20% more to build, but gain +30% attack and defense.
2000
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 81000 ]
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
85Whiskers
Units gain +10% attack. Units gain +10% attack.
2000
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Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
yuka
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Luck on attacks is +0 to +19%.
2000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
cmdrnils
Units gain +10% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
2000
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Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
DontThinkAboutThis
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
2000
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Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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