Civil War
Day 7 - Turn: 02d 15h 24m - Total: 13d 08h 06m
Game Started: 11/26/2025 - Last Updated: 12/05/2025 - '~USA-
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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GT8A
Units gain +10% attack.
12:17:51
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Black Wave [ 700 / 45000 ] Black Storm [ 700 / 81000 ]
Inexperienced
Units gain +10% attack.
12:22:40
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Black Wave [ 4250 / 45000 ] Black Storm [ 4250 / 81000 ]
Eazy-E
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:02:40
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Urban Blight [ 4750 / 27000 ] High Society [ 4750 / 54000 ]
amberants
Units gain +10% attack.
11:23:08
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Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Borne
Units gain +10% attack.
12:22:12
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Black Wave [ 2850 / 45000 ] Black Storm [ 2850 / 81000 ]
sentur
Units gain +10% attack.
13:08:05
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Black Wave [ 1150 / 45000 ] Black Storm [ 1150 / 81000 ]
TwoYearsGone
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
12:13:40
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Market Crash [ 2050 / 18000 ] War Bonds [ 2050 / 54000 ]
Deadtired
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
11:22:09
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Market Crash [ 3450 / 18000 ] War Bonds [ 3450 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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