Day 9 - Turn: 03d 10h 46m - Total: 08d 20h 09m
Game Started: 12/07/2025 - Last Updated: 12/15/2025 - Capsized
Bracket: QC4 D 1 Final
Quack Cup #4 - Division 1 Final
- Contact tournament organizer
Message the tournament organizer for any questions or issues.
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Swagmaster
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:20:08
46000
  • 24
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    x 18
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    x 1
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    x 2
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    x 1
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    x 1
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    x 1
  • 121400
  • 42000
    0/?
    0/?
    0/?
    0/?
    0/?
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Meteor Strike [ 22280 / 54000 ] Meteor Strike II [ 22280 / 90000 ]
Urban Blight [ 11140 / 27000 ] High Society [ 11140 / 54000 ]
Kilmefirst
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
16:19:19
2240
  • 38
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    x 22
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    x 1
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    x 5
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    x 2
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    x 2
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    x 1
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    x 2
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    x 1
  • 164000
  • 40000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 13660 / 18000 ] Power of Money [ 13660 / 54000 ]
Tsunami [ 6830 / 36000 ] Typhoon [ 6830 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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