Day 6 - Turn: 02d 16h 39m - Total: 05d 11h 51m
Game Started: 12/06/2025 - Last Updated: 12/16/2025 - Leyline Immigration V1.1
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Soft Quiet Place
Units cost +20% more to build, but gain +30% attack and defense.
05:11:50
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Deedlith
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:01:37
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Cloq-01
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
05:00:17
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Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
VandS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:15:43
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Metalphantom
Units cost +20% more to build, but gain +30% attack and defense.
05:17:43
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
BoldGiraffe
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:13:14
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
ecnelis
Units cost +20% more to build, but gain +30% attack and defense.
05:11:48
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
amberants
No day-to-day abilities.
05:06:34
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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