Whyyy
Day 112 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/05/2025 - Last Updated: 12/07/2025 - GridLock2
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Damage Calculator (Hotkey: C)
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Qazaruma Qazaruma
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
118:03:31
4115100
Tower Shield [ 54000 / 54000 ] Tower of Power [ 108000 / 108000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
  • 37
    Units in vision only
    Unit-count sprite
    x 9
    Unit-count sprite
    x 16
    Unit-count sprite
    x 8
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 207900
  • 57000
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Qazaruma Qazaruma
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
12193540
Gold Rush [ 46800 / 46800 ] Power of Money [ 140400 / 140400 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 90
    Units in vision only
    Unit-count sprite
    x 11
    Unit-count sprite
    x 3
    Unit-count sprite
    x 18
    Unit-count sprite
    x 14
    Unit-count sprite
    x 9
    Unit-count sprite
    x 7
    Unit-count sprite
    x 24
    Unit-count sprite
    x 4
  • 371840
  • 109000
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Qazaruma Qazaruma
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
38:23:13
642300
Lightning Drive [ 13710 / 37800 ] Lightning Strike [ 13710 / 113400 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 0
    Units in vision only
  • 0
  • 0
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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