Day 12 - Turn: 06d 21h 52m - Total: 33d 07h 39m
Game Started: 12/07/2025 - Last Updated: 12/14/2025 - Sundered Land
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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Connecting...
Raito94
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
27:14:23
2900
  • 65
    Unit-count sprite
    x 36
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 4
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
  • 276750
  • 50000
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
POWER
charlie_
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
33:07:38
57500
  • 43
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 24
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 185950
  • 46000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Copter Command [ 25200 / 25200 ] Airborne Assault [ 69050 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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