FOG HF - Big Hero 6
Day 16 - Turn: 03d 01h 04m - Total: 12d 11h 47m
Game Started: 12/11/2025 - Last Updated: 03/04/2026 - Big map 6
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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Connecting...
CaerXhan
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:20:50
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Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
Ognam
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:19:18
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Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
jffj
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:20:06
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Terrain Tactics [ 57600 / 57600 ] Prime Tactics [ 87350 / 100800 ]
KOB!S
Units (even air units) gain +10% attack power on plains.
15:16:01
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Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
Nerrzhul
Units gain +30% attack, but lose -20% defense.
16:02:10
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Knuckleduster [ 15600 / 48600 ] Haymaker [ 15600 / 97200 ]
Pluh
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
11:12:53
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Max Force [ 25800 / 48600 ] Max Blast [ 25800 / 97200 ]
Sideshow_Tom
Luck on attacks is -9% to +24%.
17:15:06
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Brute Force [ 54000 / 54000 ] Barbaric Blow [ 73600 / 108000 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:03:24
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Ironbasilisk
Units gain +30% attack, but lose -20% defense.
11:13:03
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POWER
chrisf1b
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:11:46
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Max Force [ 0 / 48600 ] Max Blast [ 0 / 97200 ]
Degs29
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:12:53
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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