FFA fog
Day 10 - Turn: 06d 21h 43m - Total: 23d 04h 37m
Game Started: 12/17/2025 - Last Updated: 01/09/2026 - City Block Party
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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lolimartle
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
22:02:21
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Max Force [ 2500 / 27000 ] Max Blast [ 2500 / 54000 ]
einsama
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
24:12:07
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 38550 / 63000 ]
Rafmagn
Units gain +30% attack, but lose -20% defense.
23:00:17
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 30000 / 54000 ]
PatchWorkExe
Units repair +1 additional HP (note: liable for costs).
26:01:15
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Lucky Lass [ 6850 / 27000 ] Covering Fire [ 6850 / 54000 ]
Joey.Buttafuoco
No day-to-day abilities.
23:22:15
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
touf25
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:14:32
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Double Time [ 27000 / 27000 ] Victory March [ 32400 / 72000 ]
Ironbasilisk
Units repair +1 additional HP (note: liable for costs).
25:01:15
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Lucky Lass [ 27000 / 27000 ] Covering Fire [ 33050 / 54000 ]
DerangedDomino
Units repair +1 additional HP (note: liable for costs).
23:04:36
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Lucky Lass [ 9200 / 27000 ] Covering Fire [ 9200 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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