Test
Day 19 - Turn: 03d 13h 03m - Total: 54d 22h 46m
Game Started: 12/21/2025 - Last Updated: 05/21/2026 - Nomadic migration island
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
MacKaber MacKaber
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
40:05:40
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Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Daddy Schnuzbart Daddy Schnuzbart
No day-to-day abilities.
41:13:15
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Hyper Repair [ 11600 / 27000 ] Hyper Upgrade [ 11600 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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    Units in vision only
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vabenil vabenil
No day-to-day abilities.
54:22:45
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Sideslip [ 21600 / 21600 ] Sidewinder [ 51300 / 54000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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    Units in vision only
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quanie quanie
Units (even air units) gain +10% attack power on plains.
19:07:41
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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thesauruskex thesauruskex
No day-to-day abilities.
62:13:34
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SUPER
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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BlueBounce BlueBounce
No day-to-day abilities.
41:22:24
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Hyper Repair [ 15750 / 27000 ] Hyper Upgrade [ 15750 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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    Units in vision only
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touhist touhist
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18:05:41
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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NeotankGanymede2025 NeotankGanymede2025
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
37:23:22
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 55700 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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    Units in vision only
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Dandif Dandif
No day-to-day abilities.
13:00:00
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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    Units in vision only
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Rafmagn Rafmagn
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
54:00:47
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Max Force [ 37800 / 37800 ] Max Blast [ 45800 / 75600 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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    Units in vision only
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CatWithYarn CatWithYarn
Units (even air units) gain +10% attack power on plains.
33:22:45
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Beat Down [ 26050 / 27000 ] Block Rock [ 26050 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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FALLENGRAVY FALLENGRAVY
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
50:16:57
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Terrain Tactics [ 17900 / 43200 ] Prime Tactics [ 17900 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Roosty1 Roosty1
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
61:17:08
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Max Force [ 32400 / 32400 ] Max Blast [ 40900 / 64800 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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496.Imparfaite 496.Imparfaite
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
30:10:26
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Max Force [ 800 / 27000 ] Max Blast [ 800 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Mausbrained Mausbrained
No day-to-day abilities.
48:04:05
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POWER
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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FabiusTheYounger FabiusTheYounger
No day-to-day abilities.
27:20:30
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Hyper Repair [ 1350 / 27000 ] Hyper Upgrade [ 1350 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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