Day 19 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 11/01/2011 - Last Updated: 12/18/2011 - (8)Center Island v1.1
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Roswell the Black …
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
42900
  • 0
  • 0
  • 0
Urban Blight [ 27000 / 27000 ] High Society [ 46560 / 81000 ]
mirin
No day-to-day abilities.
27700
  • 0
  • 0
  • 0
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 81000 ]
khdou
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
5300
  • 0
  • 0
  • 0
Urban Blight [ 27000 / 27000 ] High Society [ 54000 / 81000 ]
Haxxson
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
36600
  • 0
  • 0
  • 0
Max Force [ 12517.5 / 27000 ] Max Blast [ 12517.5 / 81000 ]
rvicta
No day-to-day abilities.
12050
  • 0
  • 0
  • 0
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 81000 ]
superbrain060
No day-to-day abilities.
4000
  • 0
  • 0
  • 0
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
spawn234
No day-to-day abilities.
3800
  • 0
  • 0
  • 0
Hyper Repair [ 24620 / 27000 ] Hyper Upgrade [ 24620 / 81000 ]
Boss_25
No day-to-day abilities.
12400
  • 0
  • 0
  • 0
Hyper Repair [ -1265 / 27000 ] Hyper Upgrade [ -1265 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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